Struct ArchetypeChunkComponentType<T>
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Unity.Entities
Syntax
public struct ArchetypeChunkComponentType<T>
where T : struct, IComponentData
Type Parameters
| Name | Description |
|---|---|
| T |
Properties
GlobalSystemVersion
Declaration
public uint GlobalSystemVersion { get; }
Property Value
| Type | Description |
|---|---|
| System.UInt32 |
IsReadOnly
Declaration
public bool IsReadOnly { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |