Requirements and compatibility
This page contains information on system requirements and compatibility of the Entities Graphics package.
Render pipeline compatibility
Entities Graphics requires a Scriptable Render Pipeline (SRP) to function.
Render pipeline | Compatibility |
---|---|
Built-in Render Pipeline | Not supported |
High Definition Render Pipeline (HDRP) | Unity 2022 LTS |
Universal Render Pipeline (URP) | Unity 2022 LTS |
For Universal Render Pipeline (URP), only Forward+ rendering path is supported.
For more information about the supported feature set, see Entities Graphics feature matrix.
Unity Player system requirements
This section describes the Entities Graphics package’s target platform requirements. For platforms or use cases not covered in this section, general system requirements for the Unity Player apply.
For more information, see System requirements for Unity.
Platform | HDRP | URP |
---|---|---|
Desktop | Supported | Supported |
Android™ | Not supported | Only Graphics API Vulkan and OpenGL ES 3.1 or above is supported |
iOS | Not supported | Only Metal Graphics is supported |
Nintendo Switch™ | Not supported | Supported |
PlayStation® 4 PlayStation® 5 |
Supported | Supported |
Xbox® One Xbox® Series |
Supported | Supported |
XR platform | Supported | Supported |
Web platforms | Not supported | Not supported |
Note
Entities Graphics also depends on platform support of Scriptable Render Pipeline (SRP). See system requirements for Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP).
ECS feature compatibility
Entities Graphics does not support multiple Worlds. Limited support for multiple Worlds is intended in a later version. The current plan is to add support for creating multiple rendering systems, one per renderable World, but then only have one World active for rendering at once.