Class UpdateHybridChunksStructure
A system that renders all entities that contain both RenderMesh and LocalToWorld components.
Inherited Members
Namespace: Unity.Rendering
Assembly: Unity.Entities.Graphics.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.Editor, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(StructuralChangePresentationSystemGroup))]
public class UpdateHybridChunksStructure : SystemBase