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    Class StructuralChangePresentationSystemGroup

    Represents a system group that contains systems that perform structural changes.

    Inheritance
    object
    ComponentSystemBase
    SystemBase
    ComponentSystemGroup
    StructuralChangePresentationSystemGroup
    Inherited Members
    ComponentSystemGroup.GetUnmanagedSystems(Allocator)
    ComponentSystemGroup.GetAllSystems(Allocator)
    ComponentSystemGroup.OnCreate()
    ComponentSystemGroup.OnDestroy()
    ComponentSystemGroup.AddSystemToUpdateList(ComponentSystemBase)
    ComponentSystemGroup.AddSystemToUpdateList(SystemHandle)
    ComponentSystemGroup.RemoveSystemFromUpdateList(ComponentSystemBase)
    ComponentSystemGroup.RemoveSystemFromUpdateList(SystemHandle)
    ComponentSystemGroup.SortSystems()
    ComponentSystemGroup.SetRateManagerCreateAllocator(IRateManager)
    ComponentSystemGroup.OnUpdate()
    ComponentSystemGroup.EnableSystemSorting
    ComponentSystemGroup.Created
    ComponentSystemGroup.ManagedSystems
    ComponentSystemGroup.RateManager
    ComponentSystemGroup.RateGroupAllocators
    SystemBase.CompleteDependency()
    SystemBase.Update()
    SystemBase.HasBuffer<T>(Entity)
    SystemBase.GetComponentLookup<T>(bool)
    SystemBase.GetBufferLookup<T>(bool)
    SystemBase.GetEntityStorageInfoLookup()
    SystemBase.Dependency
    SystemBase.CheckedStateRef
    ComponentSystemBase.OnStartRunning()
    ComponentSystemBase.OnStopRunning()
    ComponentSystemBase.ShouldRunSystem()
    ComponentSystemBase.GetComponentTypeHandle<T>(bool)
    ComponentSystemBase.GetDynamicComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetBufferTypeHandle<T>(bool)
    ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    ComponentSystemBase.GetDynamicSharedComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetEntityTypeHandle()
    ComponentSystemBase.RequireForUpdate(EntityQuery)
    ComponentSystemBase.RequireAnyForUpdate(params EntityQuery[])
    ComponentSystemBase.RequireAnyForUpdate(NativeArray<EntityQuery>)
    ComponentSystemBase.RequireForUpdate<T>()
    ComponentSystemBase.GetEntityQuery(params ComponentType[])
    ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
    ComponentSystemBase.GetEntityQuery(params EntityQueryDesc[])
    ComponentSystemBase.GetEntityQuery(in EntityQueryBuilder)
    ComponentSystemBase.Enabled
    ComponentSystemBase.EntityQueries
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.LastSystemVersion
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.SystemHandle
    ComponentSystemBase.WorldUpdateAllocator
    Namespace: Unity.Rendering
    Assembly: Unity.Entities.Graphics.dll
    Syntax
    [UpdateInGroup(typeof(PresentationSystemGroup))]
    [WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.EntitySceneOptimizations|WorldSystemFilterFlags.Editor, WorldSystemFilterFlags.Default)]
    public class StructuralChangePresentationSystemGroup : ComponentSystemGroup
    Remarks

    Any system that makes structural changes must be in this system group. Structural changes performed after can result in undefined behavior or even crashing the application.

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