Class OverrideLightProbeAnchorBaker
Inherited Members
IBaker.GetSceneGUID()
IBaker.GetComponent<T>()
IBaker.GetComponents<T>()
IBaker.GetComponentInParent<T>()
IBaker.GetComponentsInParent<T>()
IBaker.GetComponentInChildren<T>()
IBaker.GetComponentsInChildren<T>()
IBaker.GetParent()
IBaker.GetParents()
IBaker.GetChildCount()
IBaker.GetName()
IBaker.GetLayer()
IBaker.GetTag()
IBaker.GetEntity(TransformUsageFlags)
IBaker.GetEntityWithoutDependency()
IBaker.IsActive()
IBaker.IsActiveAndEnabled()
IBaker.IsStatic()
IBaker.IsClient()
IBaker.IsServer()
IBaker.DependsOn<T>(T)
IBaker.DependsOnComponentInParent<T>()
IBaker.DependsOnComponentsInParent<T>()
IBaker.DependsOnComponentInChildren<T>()
IBaker.DependsOnComponentsInChildren<T>()
IBaker.DependsOnLightBaking()
IBaker.AddBlobAsset<T>(ref BlobAssetReference<T>, out Hash128)
IBaker.AddBlobAssetWithCustomHash<T>(ref BlobAssetReference<T>, Hash128)
IBaker.TryGetBlobAssetReference<T>(Hash128, out BlobAssetReference<T>)
IBaker.AddComponent<T>(Entity)
IBaker.AddComponent<T>(Entity, in T)
IBaker.AddComponent(Entity, ComponentType)
IBaker.AddComponent(Entity, in ComponentTypeSet)
IBaker.AddComponentObject<T>(Entity, T)
IBaker.AddSharedComponentManaged<T>(Entity, T)
IBaker.AddSharedComponent<T>(Entity, T)
IBaker.AddBuffer<T>(Entity)
IBaker.SetComponent<T>(Entity, in T)
IBaker.SetSharedComponentManaged<T>(Entity, in T)
IBaker.SetSharedComponent<T>(Entity, in T)
IBaker.SetBuffer<T>(Entity)
IBaker.AppendToBuffer<T>(Entity, T)
IBaker.AddTransformUsageFlags(TransformUsageFlags)
IBaker.AddTransformUsageFlags(Entity, TransformUsageFlags)
IBaker.IsBakingForEditor()
IBaker.GetDotsSettings()
Namespace: Unity.Rendering
Assembly: Unity.Entities.Graphics.dll
Syntax
public class OverrideLightProbeAnchorBaker : Baker<MeshRenderer>
Methods
Bake(MeshRenderer)
Called in the baking process to bake the authoring component
Declaration
public override void Bake(MeshRenderer authoring)
Parameters
Type | Name | Description |
---|---|---|
MeshRenderer | authoring | The authoring component to bake |
Overrides
Unity.Entities.Baker<UnityEngine.MeshRenderer>.Bake(UnityEngine.MeshRenderer)
Remarks
This method will be called for every instance of TAuthoringType in order to bake that instance.