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    DOTS instancing shader

    To render entities with Entities Graphics, shaders must be DOTS Instancing compatible.

    SRP Shaders

    For default Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP) shaders, they are already DOTS instacing compatible.

    ShaderGraph

    If you have custom material properties in ShaderGraph that you want it to be DOTS instanced, see Material overrides.

    Custom Shader

    Entities Graphics provides a sample scene which demonstrates a simple unlit shader which renders using DOTS instancing.

    • URP: URPSamples > SampleScenes > 6. Misc > SimpleDotsInstancingShader

    For information on where to download the samples from, see Sample Projects.

    For more information about the dots instancing, see DOTS Instancing shaders.

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