Burst Occlusion Culling requirements and compatibility
This page contains information on requirements and feature compatibility of Burst Occlusion Culling. Burst Occlusion Culling currently only supports Entities-based applications.
Hardware requirements
Burst Occlusion Culling requires the target CPU to support SSE4 or Neon instructions. Burst doesn't support 32-bit intrinsics for Neon so, to build for ARM, you must use a 64-bit build target.
Renderer compatibility
The following table shows which renderers Burst Occlusion Culling supports.
Renderer |
Occludee support |
Occluder support |
Mesh Renderer |
Yes |
Yes |
Skinned Mesh Renderer |
No |
No |
Visual Effect |
No |
No |
Particle System Renderer |
No |
No |
Light Probe Proxy Volume |
No |
N/A |
Sprite Renderer |
No |
No |
Decal Projectors |
No |
No |
TextMesh |
No |
No |
Occlusion view compatibility
The following table shows which components Burst Occlusion Culling supports as views:
Component |
View support |
Camera |
Yes |
Light (for shadows) |
Yes |
Reflection Probe |
Yes |
Planar Reflection Probe |
Yes |
Feature compatibility
Burst Occlusion Culling doesn't support the following:
Additional resources
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