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    Struct SparseUploader

    Provides utility methods that you can use to upload data into GPU memory.

    Namespace: Unity.Rendering
    Assembly: Unity.Entities.Graphics.dll
    Syntax
    public struct SparseUploader
    Remarks

    To add uploads from jobs, use a ThreadedSparseUploader which you can create using SparseUploader.Begin. If you add uploads from jobs, the ThreadedSparseUploader submits them to the GPU in a series of compute shader dispatches when you call SparseUploader.EndAndCommit.

    Constructors

    SparseUploader(GraphicsBuffer, int)

    Constructs a new sparse uploader with the specified buffer as the target.

    Declaration
    public SparseUploader(GraphicsBuffer destinationBuffer, int bufferChunkSize = 16777216)
    Parameters
    Type Name Description
    GraphicsBuffer destinationBuffer

    The target buffer to write uploads into.

    int bufferChunkSize

    The upload buffer chunk size.

    Methods

    Begin(int, int, int)

    Begins a new upload frame and returns a new ThreadedSparseUploader that is valid until the next call to SparseUploader.EndAndCommit.

    Declaration
    public ThreadedSparseUploader Begin(int maxDataSizeInBytes, int biggestDataUpload, int maxOperationCount)
    Parameters
    Type Name Description
    int maxDataSizeInBytes

    An upper bound of total data size that you want to upload this frame.

    int biggestDataUpload

    The size of the largest upload operation that will occur.

    int maxOperationCount

    An upper bound of the total number of upload operations that will occur this frame.

    Returns
    Type Description
    ThreadedSparseUploader

    Returns a new ThreadedSparseUploader that must be passed to SparseUploader.EndAndCommit later.

    Remarks

    You must follow this method with a call to SparseUploader.EndAndCommit later in the frame. You must also pass the returned value from a Begin method to the next SparseUploader.EndAndCommit.

    ComputeStats()

    Calculates statistics about the current and previous frame uploads.

    Declaration
    public SparseUploaderStats ComputeStats()
    Returns
    Type Description
    SparseUploaderStats

    Returns a new statistics struct that contains information about the frame uploads.

    Dispose()

    Disposes of the SparseUploader.

    Declaration
    public void Dispose()

    EndAndCommit(ThreadedSparseUploader)

    Ends an upload frame and dispatches any upload operations added to the passed in ThreadedSparseUploader.

    Declaration
    public void EndAndCommit(ThreadedSparseUploader tsu)
    Parameters
    Type Name Description
    ThreadedSparseUploader tsu

    The ThreadedSparseUploader to consume and process upload dispatches for. You must have created this with a call to SparseUploader.Begin.

    FrameCleanup()

    Cleans up internal data and recovers buffers into the free buffer pool.

    Declaration
    public void FrameCleanup()
    Remarks

    It's best practice to call this once at the end of every frame.

    ReplaceBuffer(GraphicsBuffer, bool)

    Replaces the destination GPU buffer with a new one.

    Declaration
    public void ReplaceBuffer(GraphicsBuffer buffer, bool copyFromPrevious = false)
    Parameters
    Type Name Description
    GraphicsBuffer buffer

    The new buffer to replace the old one with.

    bool copyFromPrevious

    Indicates whether to copy the contents of the old buffer to the new buffer.

    Remarks

    If the new buffer is non-null and copyFromPrevious is true, this method dispatches a copy operation that copies data from the previous buffer to the new one.

    This is useful when the persistent storage buffer needs to grow.


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    In This Article
    • Constructors
      • SparseUploader(GraphicsBuffer, int)
    • Methods
      • Begin(int, int, int)
      • ComputeStats()
      • Dispose()
      • EndAndCommit(ThreadedSparseUploader)
      • FrameCleanup()
      • ReplaceBuffer(GraphicsBuffer, bool)
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