Struct MeshLODGroupComponent
Represents an LOD group.
Implements
IComponentData
IQueryTypeParameter
Namespace: Unity.Rendering
Assembly: Unity.Entities.Graphics.dll
Syntax
public struct MeshLODGroupComponent : IComponentData, IQueryTypeParameter
Remarks
Each MeshLODGroupComponent contains multiple MeshLODComponents and can also have multiple child groups.
Fields
LODDistances0
The LOD distances for the four closest LODS.
Declaration
public float4 LODDistances0
Field Value
| Type | Description |
|---|---|
| float4 |
LODDistances1
The LOD distances for the four furthest LODS.
Declaration
public float4 LODDistances1
Field Value
| Type | Description |
|---|---|
| float4 |
LocalReferencePoint
The local reference point which Entities Graphics uses to calculate the distance from the camera to the LOD group.
Declaration
public float3 LocalReferencePoint
Field Value
| Type | Description |
|---|---|
| float3 |
ParentGroup
The LOD parent group.
Declaration
public Entity ParentGroup
Field Value
| Type | Description |
|---|---|
| Entity |
ParentMask
The LOD mask.
Declaration
public int ParentMask
Field Value
| Type | Description |
|---|---|
| int |
Remarks
Each bit matches with one of the 8 possible LOD levels.
Implements
Unity.Entities.IComponentData
Unity.Entities.IQueryTypeParameter