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    Entities Graphics

    Entities Graphics provides systems and components for rendering ECS entities. Entities Graphics is not a render pipeline: it is a system that collects the data necessary for rendering ECS entities, and sends this data to Unity's existing rendering architecture.

    The Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP) are responsible for authoring the content and defining the rendering passes.

    Requirements

    For information about Entities Graphics's requirements, see Requirements and compatibility.

    Getting started with Entities Graphics

    For information on getting started with Entities Graphics, see the Getting started section.

    In This Article
    • Requirements
    • Getting started with Entities Graphics
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