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    Struct ThreadedSparseUploader

    An unmanaged and Burst-compatible interface for SparseUploader.

    Namespace: Unity.Rendering
    Assembly: solution.dll
    Syntax
    public struct ThreadedSparseUploader
    Remarks

    This should be created each frame by a call to SparseUploader.Begin and is later returned by a call to SparseUploader.EndAndCommit.

    Properties

    Name Description
    IsValid

    Indicates whether the SparseUploader is valid and can be used.

    Methods

    Name Description
    AddMatrixUpload(void*, int, int, MatrixType, MatrixType)

    Adds a new pending matrix upload operation to execute when you call SparseUploader.EndAndCommit.

    AddMatrixUploadAndInverse(void*, int, int, int, MatrixType, MatrixType)

    Adds a new pending matrix upload operation to execute when you call SparseUploader.EndAndCommit.

    AddStridedUpload(void*, uint, uint, uint, uint, int)

    Adds a new pending upload operation to execute when you call SparseUploader.EndAndCommit.

    AddUpload(void*, int, int, int)

    Adds a new pending upload operation to execute when you call SparseUploader.EndAndCommit.

    AddUpload<T>(NativeArray<T>, int, int)

    Adds a new pending upload operation to execute when you call SparseUploader.EndAndCommit.

    AddUpload<T>(T, int, int)

    Adds a new pending upload operation to execute when you call SparseUploader.EndAndCommit.

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