{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method CreateWithDeduplication | Entities Graphics | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method CreateWithDeduplication

    CreateWithDeduplication(List<Material>, List<Mesh>)

    Creates the new instance of the RenderMeshArray from given mesh and material lists, removing duplicate entries.

    Declaration
    public static RenderMeshArray CreateWithDeduplication(List<Material> materialsWithDuplicates, List<Mesh> meshesWithDuplicates)
    Parameters
    Type Name Description
    List<Material> materialsWithDuplicates

    The list of the materials.

    List<Mesh> meshesWithDuplicates

    The list of the meshes.

    Returns
    Type Description
    RenderMeshArray

    Returns a RenderMeshArray instance that contains all off the meshes and materials, and with no duplicates. The MaterialMeshIndices field is left to null.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)