{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct RenderBounds | Entities Graphics | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct RenderBounds

    An unmanaged component that represent the render bounds.

    Implements
    IComponentData
    IQueryTypeParameter
    Namespace: Unity.Rendering
    Assembly: solution.dll
    Syntax
    public struct RenderBounds : IComponentData, IQueryTypeParameter
    Remarks

    This is a bounding box for the entity in local coordinates. You can enlarge this box in cases where vertex animations can move parts of the mesh outside the mesh's original bounds.

    Fields

    Name Description
    Value

    The axis-aligned render bounds.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)