{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Field Material | Entities Graphics | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Field Material

    The material ID.

    Namespace: Unity.Rendering
    Assembly: solution.dll
    Syntax
    public int Material
    Returns
    Type Description
    int
    Remarks

    The material ID can be one of the following:

    • A literal Material ID received from the RegisterMaterial API, encoded as a positive integer.
    • An array index to the RenderMeshArray shared component of the entity, encoded as a negative integer.

    Use the literal Material ID to change the material at runtime. Use the array index to store the material ID to disk during entity baking.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)