Struct MaterialColor
An unmanaged component that acts as an example material override for setting the RGBA color of an entity.
Namespace: Unity.Rendering
Assembly: solution.dll
Syntax
[Serializable]
[MaterialProperty("_Color", -1)]
public struct MaterialColor : IComponentData, IQueryTypeParameter
Remarks
You should implement your own material property override components inside your project.
Fields
Name | Description |
---|---|
Value | The RGBA color value. |