Struct LightMaps
Represents a container for light maps.
Namespace: Unity.Rendering
Assembly: solution.dll
Syntax
public struct LightMaps : ISharedComponentData, IQueryTypeParameter
Fields
Name | Description |
---|---|
colors | An array of color maps. |
directions | An array of directional maps. |
shadowMasks | An array of Shadow masks. |
Properties
Name | Description |
---|---|
hasDirections | Indicates whether the container stores any directional maps. |
hasShadowMask | Indicates whether the container stores any shadow masks. |
isValid | Indicates whether the container stores any color maps. |
Methods
Name | Description |
---|---|
ConstructLightMaps(List<Texture2D>, List<Texture2D>, List<Texture2D>) | Constructs a LightMaps instance from a list of textures for colors, direction lights, and shadow masks. |
Equals(LightMaps) | Indicates whether the current object is equal to another object of the same type. |
GetHashCode() | Calculates the hash code for this object. |