{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct HeapBlock | Entities Graphics | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct HeapBlock

    Represents a block of memory that you can use in a HeapAllocator to manage memory.

    Namespace: Unity.Rendering
    Assembly: solution.dll
    Syntax
    public struct HeapBlock

    Properties

    Name Description
    Empty

    Indicates whether the HeapBlock is empty. This is true if the HeapBlock is empty and false otherwise.

    Length

    The length of the HeapBlock.

    begin

    The beginning of the allocated heap block.

    end

    The end of the allocated heap block.

    Methods

    Name Description
    CompareTo(HeapBlock)

    Compares the current instance with another object of the same type and returns an integer that indicates whether the current instance precedes, follows, or occurs in the same position in the sort order as the other object.

    Equals(HeapBlock)

    Indicates whether the current object is equal to another object of the same type.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)