Class EntitiesGraphicsSystem
Renders all entities that contain both RenderMesh and LocalToWorld components.
Inherited Members
Namespace: Unity.Rendering
Assembly: solution.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.Editor, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(PresentationSystemGroup))]
[UpdateAfter(typeof(UpdatePresentationSystemGroup))]
[BurstCompile]
public class EntitiesGraphicsSystem : SystemBase
Properties
Name | Description |
---|---|
Entities |
Toggles the activation of EntitiesGraphicsSystem. |
Max |
The maximum GPU buffer size (in bytes) that a batch can access. |
Methods
Name | Description |
---|---|
Get |
Returns the Material that corresponds to the given registered material ID, or |
Get |
Returns the Mesh that corresponds to the given registered mesh ID, or |
Register |
Registers a material with the Entities Graphics System. |
Register |
Registers a material property type with the given name. |
Register |
A templated version of the material type registration method. |
Register |
Registers a mesh with the Entities Graphics System. |
Unregister |
Unregisters a material from the Entities Graphics System. |
Unregister |
Unregisters a mesh from the Entities Graphics System. |