Class DeformationsInPresentation
Represents a system group that contains all systems that handle and execute mesh deformations such as skinning and blend shapes.
Inherited Members
Namespace: Unity.Rendering
Assembly: solution.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.Editor, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(PresentationSystemGroup))]
[UpdateAfter(typeof(RegisterMaterialsAndMeshesSystem))]
[UpdateBefore(typeof(EntitiesGraphicsSystem))]
public sealed class DeformationsInPresentation : ComponentSystemGroup