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    Entities Graphics feature matrix

    Entities Graphics is in active development. The goal is to reach full High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP) feature coverage. The only exceptions are select old deprecated features in each render pipeline that now have modern replacements.

    The following table compares Entities Graphics feature support between HDRP and URP:

    Feature URP HDRP
    Material property overrides Yes Yes
    Built-in property overrides Yes Yes
    Shader Graph Yes Yes
    Lit shader Yes Yes
    Unlit shader Yes Yes
    Decal shader N/A Yes
    Particle shader Yes N/A
    LayeredLit shader N/A Yes
    LitTessellation shader N/A Yes
    RenderLayer Yes Yes
    TransformParams Yes Yes
    DisableRendering Yes Yes
    Motion blur Yes Yes
    Temporal AA Yes Yes
    Sun light Yes Yes
    Point + spot lights Yes Yes
    Ambient probe Yes Yes
    Light probes Yes Yes
    Reflection probes Yes Yes
    Lightmaps Yes Yes
    LOD crossfade No No
    Custom pass material override Yes Yes
    Sorted Transparencies Yes Yes
    Color Space Only Linear color space is supported Only Linear color space is supported
    Rendering Path Only Forward+ is supported Yes
    Burst Occlusion culling Experimental

    Note: Must enable define and configure scene with occluders. See Burst Occlusion Culling.
    Experimental

    Note: Must enable define and configure scene with occluders. See Burst Occlusion Culling.
    Skinning & deformations Experimental

    Note: Must use Compute Deformation node in Shader Graph. See Mesh Deformations.
    Experimental

    Note: Must use Compute Deformation node in Shader Graph. See Mesh Deformations.
    Texture Streaming No No
    Streaming Virtual Texturing N/A No
    Ray-tracing N/A No
    Other Graphics components Some graphics components are converted to companion components which can be put inside a subscene. See Companion Components. Some graphics components are converted to companion components which can be put inside a subscene. See Companion Components.
    Note

    Entities Graphics feature support also depends on feature status of Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP). See Render pipeline feature comparison.

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