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    Struct MaterialColor

    An unmanaged component that acts as an example material override for setting the RGBA color of an entity.

    Namespace: Unity.Rendering
    Syntax
    [Serializable]
    [MaterialProperty("_Color", (short)-1)]
    public struct MaterialColor : IComponentData, IQueryTypeParameter
    Remarks

    You should implement your own material property override components inside your project.

    Fields

    Value

    The RGBA color value.

    Declaration
    public float4 Value
    Field Value
    Type Description
    float4
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