Struct MaterialColor
An unmanaged component that acts as an example material override for setting the RGBA color of an entity.
Namespace: Unity.Rendering
Syntax
[Serializable]
[MaterialProperty("_Color", (short)-1)]
public struct MaterialColor : IComponentData, IQueryTypeParameter
Remarks
You should implement your own material property override components inside your project.
Fields
Value
The RGBA color value.
Declaration
public float4 Value
Field Value
Type | Description |
---|---|
float4 |