Struct LightBakingOutputData
An unmanaged component that stores light baking data.
Namespace: Unity.Rendering
Syntax
public struct LightBakingOutputData : IComponentData, IQueryTypeParameter
Remarks
Entities Graphics uses this component to store light baking data at conversion time to restore at run time. This is because this doesn't happen automatically with hybrid entities.
Fields
Value
The output of light baking on the entity.
Declaration
public LightBakingOutput Value
Field Value
Type | Description |
---|---|
LightBakingOutput |