Class MaterialOverrideAsset
Represents a material property override asset.
Inherited Members
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: Global Namespace
Syntax
[CreateAssetMenu(fileName = "MaterialOverrideAsset", menuName = "Shader/Material Override Asset", order = 1)]
public class MaterialOverrideAsset : ScriptableObject
Fields
material
The material to apply the overrides to.
Declaration
public Material material
Field Value
| Type | Description |
|---|---|
| Material |
overrideList
A list of material property overrides.
Declaration
public List<MaterialOverrideAsset.OverrideData> overrideList
Field Value
| Type | Description |
|---|---|
| List<MaterialOverrideAsset.OverrideData> |
Methods
GetTypeFromAttrs(MaterialOverrideAsset.OverrideData)
Gets the material property type from an OverrideData object.
Declaration
public Type GetTypeFromAttrs(MaterialOverrideAsset.OverrideData overrideData)
Parameters
| Type | Name | Description |
|---|---|---|
| MaterialOverrideAsset.OverrideData | overrideData | The OverrideDat to use. |
Returns
| Type | Description |
|---|---|
| Type | Returns the type of the material property. |
OnValidate()
Declaration
public void OnValidate()