Constructor RenderMeshDescription
RenderMeshDescription(Renderer)
Construct a RenderMeshDescription using defaults from the given Renderer object.
Declaration
public RenderMeshDescription(Renderer renderer)
Parameters
| Type | Name | Description |
|---|---|---|
| Renderer | renderer | The renderer object (e.g. a MeshRenderer) to get default settings from. |
RenderMeshDescription(ShadowCastingMode, bool, MotionVectorGenerationMode, int, uint, LightProbeUsage, bool)
Construct a RenderMeshDescription using the given values.
Declaration
public RenderMeshDescription(ShadowCastingMode shadowCastingMode, bool receiveShadows = false, MotionVectorGenerationMode motionVectorGenerationMode = MotionVectorGenerationMode.Camera, int layer = 0, uint renderingLayerMask = 4294967295, LightProbeUsage lightProbeUsage = LightProbeUsage.Off, bool staticShadowCaster = false)
Parameters
| Type | Name | Description |
|---|---|---|
| ShadowCastingMode | shadowCastingMode | Mode for shadow casting |
| bool | receiveShadows | Mode for shadow receival |
| MotionVectorGenerationMode | motionVectorGenerationMode | Mode for motion vectors generation |
| int | layer | Rendering layer |
| uint | renderingLayerMask | Rendering layer mask |
| LightProbeUsage | lightProbeUsage | Light probe usage mode |
| bool | staticShadowCaster | Static shadow caster flag |