Baking
Baking is a process that transforms GameObject data in the Unity Editor (authoring data) into entities written to entity scenes (runtime data).
| Topic | Description | 
|---|---|
| Baking overview | Understand the baking process. | 
| Baker overview | Create and use bakers to convert GameObject data to ECS data. | 
| Baking systems overview | Create and use baking systems to process batches of entities and components. | 
| Baking phases | Understand when baking happens. | 
| Baking worlds overview | Understand how baking worlds manage data. | 
| Filter baking output | Filter baking output to exclude entities and components. | 
| Prefabs in Baking | Understand how to use entity prefabs. |