Method CreateSystem
CreateSystem<T>(World)
Create and return a handle for an instance of a system of type T in this World.
Declaration
public static SystemHandle CreateSystem<T>(this World self) where T : unmanaged, ISystemParameters
| Type | Name | Description | 
|---|---|---|
| World | self | The World | 
Returns
| Type | Description | 
|---|---|
| SystemHandle | The new system instance's handle of system type  | 
Type Parameters
| Name | Description | 
|---|---|
| T | The system type | 
Remarks
This can result in multiple instances of the same system in a single World, which is generally undesirable.
Important: This function creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before creating the system, and no additional Jobs can start before the function is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.
Exceptions
| Type | Condition | 
|---|---|
| ArgumentException | Thrown if the system type  |