Class UpdateBeforeAttribute
Apply to a system to specify an update ordering constraint with another system in the same ComponentSystemGroup.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
[AttributeUsage(AttributeTargets.Class|AttributeTargets.Struct, AllowMultiple = true)]
public class UpdateBeforeAttribute : AttributeRemarks
Updating before or after a system constrains the scheduler ordering of these systems within a ComponentSystemGroup. Both the before and after systems must be a members of the same ComponentSystemGroup.
Constructors
| Name | Description | 
|---|---|
| UpdateBeforeAttribute(Type) | Specify a system which the tagged system must update before. | 
Properties
| Name | Description | 
|---|---|
| SystemType | The type of the target system, which the tagged system must update before. |