Field SizeInChunk
The number of bytes used in a Chunk to store an instance of this component.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public readonly int SizeInChunkReturns
| Type | Description | 
|---|---|
| int | 
Remarks
Note that this includes internal capacity and header overhead for buffers. Also, note that components with no member variables will have a SizeInChunk of 0, but will have a TypeSize of GREATER than 0 (since C# does not allow for zero-sized types).