Struct TypeManager.SystemAttribute
A burstable representation of an attribute on a system, assuming it's one of the kinds representable by TypeManager.SystemAttributeKind
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public struct TypeManager.SystemAttributeFields
| Name | Description | 
|---|---|
| TargetSystemTypeIndex | The SystemTypeIndex for the target system, if the attribute in question has a target system. | 
Properties
| Name | Description | 
|---|---|
| ShouldOrderFirst | |
| ShouldOrderLast |