Struct SystemHandleUntyped
Obsolete. Use SystemHandle instead.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
[Obsolete("(UnityUpgradable) -> SystemHandle", true)]
public struct SystemHandleUntypedMethods
| Name | Description | 
|---|---|
| CompareTo(SystemHandleUntyped) | Implements IComparable interface for usage in generic sorted containers | 
| Equals(object) | SystemHandle instances are equal if they refer to the same system instance. | 
| Equals(SystemHandleUntyped) | Implements IEquatable interface for usage in generic containers. SystemHandle instances are equal if they refer to the same system instance. | 
| GetHashCode() | A hash used for comparisons. | 
| Update(WorldUnmanaged) | Update the system manually. | 
Operators
| Name | Description | 
|---|---|
| operator ==(SystemHandleUntyped, SystemHandleUntyped) | SystemHandle instances are equal if they refer to the same system instance. | 
| operator !=(SystemHandleUntyped, SystemHandleUntyped) | SystemHandle instances are equal if they refer to the same system instance. |