Struct EntitySceneReference
Encapsulates a serializable reference to a Scene asset.
Namespace: Unity.Entities.Serialization
Assembly: Unity.Entities.dll
Syntax
[Serializable]
public struct EntitySceneReference
Constructors
| Name | Description |
|---|---|
| EntitySceneReference(Hash128, int) | Initializes and returns an instance of EntitySceneReference. |
| EntitySceneReference(SceneAsset) | Initializes and returns an instance of EntitySceneReference. |
Properties
| Name | Description |
|---|---|
| IsReferenceValid | Returns true if the reference has a valid id. In the editor, additional checks for the correct GenerationType and the existence of the referenced asset are performed. |
Methods
| Name | Description |
|---|---|
| Equals(object) | Overrides the default Object.Equals method. |
| Equals(EntitySceneReference) | Checks if this reference holds the same asset GUID as the other reference. |
| GetHashCode() | Overrides the default Object.GetHashCode method. |