Method IsWorldInCurrentPlayerLoop
IsWorldInCurrentPlayerLoop(World)
Search the currently active player loop for any systems added by this World.
Declaration
public static bool IsWorldInCurrentPlayerLoop(World world)Parameters
| Type | Name | Description | 
|---|---|---|
| World | world | The function will search the currently active player loop for systems owned by this World. | 
Returns
| Type | Description | 
|---|---|
| bool | True if all of  | 
Remarks
This is a convenience wrapper around IsWorldInPlayerLoop() that always searches the currently active player loop.