Struct SceneTag
A Unity-defined shared component assigned to all entities in the same subscene.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
[Serializable]
public struct SceneTag : ISharedComponentData, IQueryTypeParameterFields
| Name | Description | 
|---|---|
| SceneEntity | The root entity of the subscene. | 
Methods
| Name | Description | 
|---|---|
| Equals(SceneTag) | Two SceneTags are equal if they have the same root subscene entity. | 
| GetHashCode() | A unique hash code for comparison. | 
| ToString() | A string for logging. |