Class SceneSectionComponent
Component to indicate that a GameObject and its children belong to the specified scene section.
Inherited Members
      Object.InstantiateAsync<T>(T)
    
    
      Object.InstantiateAsync<T>(T, Transform)
    
    
      Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    
    
      Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    
    
    
    
    
    
    
    
      Object.InstantiateAsync<T>(T, InstantiateParameters)
    
    
    
      Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T, InstantiateParameters)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
  Namespace: Unity.Entities
Assembly: Unity.Entities.Hybrid.dll
Syntax
public class SceneSectionComponent : MonoBehaviourFields
| Name | Description | 
|---|---|
| SectionIndex | Index of the scene section where the GameObject and its children belong to. |