Struct SafeBitRef
Pointer to a single bit, and a safety handle.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public readonly struct SafeBitRefRemarks
Do not store outside of stack
Constructors
| Name | Description | 
|---|---|
| SafeBitRef(ulong*, int, AtomicSafetyHandle) | Build a safe pointer to a bit at address ptr + offsetInBits. | 
Properties
| Name | Description | 
|---|---|
| IsValid | Test if this pointer is valid (not null). | 
| Null | An invalid pointer. | 
Methods
| Name | Description | 
|---|---|
| GetBit() | Get the bool value of the bit pointed at. | 
| Offset(int) | Create a new pointer at a bit offset from this bit pointer | 
| SetBit(bool) | Set the bool value of the bit pointed at |