Struct RefRW<T>
RefRW stores a reference (with write access) to native memory
Implements
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public readonly struct RefRW<T> : IQueryTypeParameter where T : struct, IComponentDataType Parameters
| Name | Description | 
|---|---|
| T | The type of object referenced. | 
Constructors
| Name | Description | 
|---|---|
| RefRW(byte*, AtomicSafetyHandle) | Stores a safe reference a pointer to T | 
| RefRW(NativeArray<T>, int) | Stores a safe reference to a component from an array of components at the index. | 
Properties
| Name | Description | 
|---|---|
| IsValid | Checks if the component exists on this entity. | 
| ValueRO | Returns a read-only reference to the component value itself. | 
| ValueRW | Returns a writable reference to the component value itself. | 
Methods
| Name | Description | 
|---|---|
| Optional(NativeArray<T>, int) | Stores a safe reference to a component from an array of components at the index. If the array is empty stores a null reference. | 
Operators
| Name | Description | 
|---|---|
| explicit operator RefRO<T>(RefRW<T>) | Convert into a read-only version RefRO of this RefRW |