Struct RefRO<T>
ReadOnlyRef stores a safe read-only reference to a component data.
Implements
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public readonly struct RefRO<T> : IQueryTypeParameter where T : struct, IComponentDataType Parameters
| Name | Description | 
|---|---|
| T | Type of this component | 
Constructors
| Name | Description | 
|---|---|
| RefRO(NativeArray<T>, int) | Stores a safe reference to a component from an array of components at the index. | 
Properties
| Name | Description | 
|---|---|
| IsValid | Property that returns true if the reference is valid, false otherwise. | 
| ValueRO | Returns a read-only reference to the component value itself. | 
Methods
| Name | Description | 
|---|---|
| Optional(NativeArray<T>, int) | Stores a safe reference to a component from an array of components at the index. If the array is empty stores a null reference. |