Struct ManagedComponentAccessor<T>
Interface to a chunk's array of component values for managed component type T
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public struct ManagedComponentAccessor<T> where T : classType Parameters
| Name | Description | 
|---|---|
| T | The target component type | 
Properties
| Name | Description | 
|---|---|
| this[int] | Access an element by index | 
| Length | The number of elements in this accessor | 
Methods
| Name | Description | 
|---|---|
| ToString() | Returns the formatted string "ManagedComponentAccessor[type_name_here]". |