Class JobChunkExtensions
Extensions for scheduling and running IJobChunk jobs.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public static class JobChunkExtensionsMethods
| Name | Description | 
|---|---|
| EarlyJobInit<T>() | Gathers and caches reflection data for the internal job system's managed bindings. Unity is responsible for calling this method - don't call it yourself. | 
| RunByRef<T>(ref T, EntityQuery) | Runs the job immediately on the current thread. | 
| Run<T>(T, EntityQuery) | Runs the job immediately on the current thread. | 
| ScheduleByRef<T>(ref T, EntityQuery, JobHandle) | Adds an IJobChunk instance to the job scheduler queue for sequential (non-parallel) execution. | 
| ScheduleParallelByRef<T>(ref T, EntityQuery, JobHandle) | Adds an IJobChunk instance to the job scheduler queue for parallel execution. | 
| ScheduleParallel<T>(T, EntityQuery, JobHandle) | Adds an IJobChunk instance to the job scheduler queue for parallel execution. | 
| Schedule<T>(T, EntityQuery, JobHandle) | Adds an IJobChunk instance to the job scheduler queue for sequential (non-parallel) execution. |