Method IsActive
IsActive()
Checks if the GameObject is active
Declaration
public bool IsActive()Returns
| Type | Description | 
|---|---|
| bool | Returns true if the GameObject is active. | 
Remarks
This takes a dependency on the active state.
IsActive(Component)
Checks if the GameObject is active for a given component.
Declaration
public bool IsActive(Component component)Parameters
| Type | Name | Description | 
|---|---|---|
| Component | component | The Object to check. | 
Returns
| Type | Description | 
|---|---|
| bool | Returns true if the GameObject is active. | 
Remarks
This takes a dependency on the active state.
IsActive(GameObject)
Checks if the GameObject is active for a given GameObject.
Declaration
public bool IsActive(GameObject gameObject)Parameters
| Type | Name | Description | 
|---|---|---|
| GameObject | gameObject | The GameObject to check. | 
Returns
| Type | Description | 
|---|---|
| bool | Returns true if the GameObject is active. | 
Remarks
This takes a dependency on the active state.