Method DependsOnComponentsInChildren
DependsOnComponentsInChildren<T>()
This will take a dependency on the components of type T in the GameObject or any of its children. Works recursively.
Declaration
public void DependsOnComponentsInChildren<T>() where T : ComponentType Parameters
| Name | Description | 
|---|---|
| T | The type of the components to take a dependency on | 
DependsOnComponentsInChildren<T>(GameObject)
This will take a dependency on the components of type T in the GameObject or any of its children. Works recursively.
Declaration
public void DependsOnComponentsInChildren<T>(GameObject gameObject) where T : ComponentParameters
| Type | Name | Description | 
|---|---|---|
| GameObject | gameObject | The GameObject to take the components' dependency on | 
Type Parameters
| Name | Description | 
|---|---|
| T | The type of the components to take a dependency on | 
DependsOnComponentsInChildren<T>(Component)
This will take a dependency on the components of type T in the GameObject or any of its children. Works recursively.
Declaration
public void DependsOnComponentsInChildren<T>(Component component) where T : ComponentParameters
| Type | Name | Description | 
|---|---|---|
| Component | component | The Object to take the components' dependency on | 
Type Parameters
| Name | Description | 
|---|---|
| T | The type of the components to take a dependency on |