Struct EntityRemapUtility.BufferEntityPatchInfo
Contains the information for applying a patch on a DynamicBuffer in a chunk.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public struct EntityRemapUtility.BufferEntityPatchInfoFields
| Name | Description | 
|---|---|
| BufferOffset | Offset within chunk where first buffer header can be found. | 
| BufferStride | Stride between adjacent buffers that need patching. | 
| ElementOffset | Offset (from base pointer of array) where the first entity can be found. | 
| ElementStride | Stride between adjacent buffer elements. |