Method AppendEntityPatches
AppendEntityPatches(EntityPatchInfo*, EntityOffsetInfo*, int, int, int)
Adds EntityRemapUtility.EntityPatchInfo elements for each of the input offsets.
Declaration
public static EntityRemapUtility.EntityPatchInfo* AppendEntityPatches(EntityRemapUtility.EntityPatchInfo* patches, TypeManager.EntityOffsetInfo* offsets, int offsetCount, int baseOffset, int stride)Parameters
| Type | Name | Description | 
|---|---|---|
| EntityPatchInfo* | patches | The patch array. | 
| EntityOffsetInfo* | offsets | The offset array. | 
| int | offsetCount | The number of offsets in the array. | 
| int | baseOffset | The base offset of the patch. | 
| int | stride | The stride of the patch. | 
Returns
| Type | Description | 
|---|---|
| EntityPatchInfo* | Returns a pointer to the next free slot in the  |