Struct EnabledRefRO<T>
Stores a safe reference to a read-only component enable bit.
Implements
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public readonly struct EnabledRefRO<T> : IQueryTypeParameter where T : unmanaged, IEnableableComponentType Parameters
| Name | Description | 
|---|---|
| T | Type of enabled component | 
Remarks
Do not store outside of stack
Constructors
| Name | Description | 
|---|---|
| EnabledRefRO(SafeBitRef) | Constructor for read-only enable reference to enableable component. This is typically used by generated code inside of Aspects. | 
Properties
| Name | Description | 
|---|---|
| IsValid | Property that returns true if the reference is valid, false otherwise. | 
| Null | Null value for this reference. | 
| ValueRO | Property to get enabled value of this reference (true if enabled, false otherwise). |