Method GetAllSystems
GetAllSystems(WorldSystemFilterFlags, bool)
Calculates a list of all systems filtered with WorldSystemFilterFlags, [DisableAutoCreation] etc. Prefer GetAllSystemTypeIndices where possible to avoid extra reflection.
Declaration
public static IReadOnlyList<Type> GetAllSystems(WorldSystemFilterFlags filterFlags, bool requireExecuteInEditor = false)Parameters
| Type | Name | Description | 
|---|---|---|
| WorldSystemFilterFlags | filterFlags | The filter flags to search for. | 
| bool | requireExecuteInEditor | Optionally require that [WorldSystemFilter(WorldSystemFilterFlags.Editor)] is present on the system. This is used when creating edit mode worlds. | 
Returns
| Type | Description | 
|---|---|
| IReadOnlyList<Type> | The list of filtered systems |