Method GetBufferFromEntity
GetBufferFromEntity<T>(bool)
Obsolete. Use GetBufferLookup<T>(bool) instead.
Declaration
[Obsolete("This method has been renamed to GetBufferLookup. (RemovedAfter Entities 1.0) (UnityUpgradable) -> GetBufferLookup<T>(*)", false)]
public BufferLookup<T> GetBufferFromEntity<T>(bool isReadOnly = false) where T : unmanaged, IBufferElementDataParameters
| Type | Name | Description | 
|---|---|---|
| bool | isReadOnly | Whether the buffer data is only read or is also written. Access data in a read-only fashion whenever possible. | 
Returns
| Type | Description | 
|---|---|
| BufferLookup<T> | An array-like object that provides access to buffers, indexed by Entity. | 
Type Parameters
| Name | Description | 
|---|---|
| T | The type of IBufferElementData stored in the buffer. | 
Remarks
Obsolete. Use GetBufferLookup<T>(bool) instead.
 Gets a BufferFromEntity<T> object that can access a <xref href="Unity.Entities.DynamicBuffer%601" data-throw-if-not-resolved="false"></xref>.
 Assign the returned object to a field of your Job struct so that you can access the
 contents of the buffer in a Job.