Constructor BlobBuilder
BlobBuilder(AllocatorHandle, int)
Constructs a BlobBuilder object.
Declaration
public BlobBuilder(AllocatorManager.AllocatorHandle allocator, int chunkSize = 65536)Parameters
| Type | Name | Description | 
|---|---|---|
| AllocatorManager.AllocatorHandle | allocator | The type of allocator to use for the BlobBuilder's internal, temporary data. Use Temp unless the BlobBuilder exists across more than four Unity frames. | 
| int | chunkSize | (Optional) The minimum amount of memory to allocate while building an asset. The default value should suit most use cases. A smaller chunkSize results in more allocations; a larger chunkSize could increase the BlobBuilder's total memory allocation (which is freed when you dispose of the BlobBuilder. |