Struct TimeData
Encapsulates state to measure a World's simulation time.
Namespace: Unity.Core
Assembly: Unity.Entities.dll
Syntax
public readonly struct TimeDataRemarks
This data is most frequently read using Time. It is updated every frame by UpdateWorldTimeSystem. To temporarily override the time values, use SetTime(TimeData) or PushTime(TimeData).
Constructors
| Name | Description | 
|---|---|
| TimeData(double, float) | Create a new TimeData struct with the given values. | 
Fields
| Name | Description | 
|---|---|
| DeltaTime | The time in seconds since the last time-updating event occurred. (For example, a frame.) | 
| ElapsedTime | The total cumulative elapsed time in seconds. |