Struct World.NoAllocReadOnlyCollection<T>
Read only collection that doesn't generate garbage when used in a foreach.
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
public struct World.NoAllocReadOnlyCollection<T>Type Parameters
| Name | Description | 
|---|---|
| T | The list element type | 
Constructors
| Name | Description | 
|---|---|
| NoAllocReadOnlyCollection(List<T>) | Construct a new instance | 
Properties
| Name | Description | 
|---|---|
| Count | The number of list elements | 
| this[int] | Look up a list element by index | 
Methods
| Name | Description | 
|---|---|
| Contains(T) | Check if the list contains a specific element | 
| GetEnumerator() | Get an enumerator interface to the list |