Struct SystemAPI.ManagedAPI.UnityEngineComponent<T>
Can be used inside Query<T1>() iteration to retrieve UnityEngine components like ScriptableObjects, MonoBehaviour and UnityEngine.Transform
Implements
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
public struct SystemAPI.ManagedAPI.UnityEngineComponent<T> : IQueryTypeParameter where T : ObjectType Parameters
| Name | Description | 
|---|---|
| T | Any ScriptableObject, MonoBehaviour or UnityEngine.Object like UnityEngine.Transform. | 
Constructors
| Name | Description | 
|---|---|
| UnityEngineComponent(T) | Constructs a UnityEngineComponent wrapper. | 
Properties
| Name | Description | 
|---|---|
| Value | Gets you back the contained value |